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What’s new at MacEwan for 2020/21

November 5, 2020 | Campus Life

Are you planning on checking out the programs at MacEwan University’s upcoming Open House? Have you already applied and are planning your program of study? Or maybe you’re already a MacEwan student and you’re about to declare your major?

Whichever category you fall into, we thought you might want to know what’s new and exciting at MacEwan. Here are the programs, a major and minors that we’ve added this year.

Bachelor of Early Childhood Curriculum Studies

If you’re looking to expand on an Early Learning and Child Care diploma or Bachelor of Arts credits that you’ve accumulated, and have a passion for developing the curriculum and policies that shape some of the most critical learning years in a person’s life, you might want to consider the Bachelor of Early Childhood Curriculum Studies (BECCS).

Early childhood educators care for our youngest citizens and foster their growing sense of identity and well-being through play-based learning. This unique program explores early childhood pedagogy and prepares students to design, develop and deliver early childhood curriculum.

Chemistry major

The new Chemistry major in the Bachelor of Science will provide students with the theoretical knowledge and applied laboratory skills necessary to succeed in industry, academia or professional programs. Students take the knowledge they gain in studying five subdisciplines (analytical, inorganic, physical, organic and biochemistry) and apply it to practical applications in their final year by participating in scholarly activity with faculty supervisors or through internship opportunities.

"The applied nature of this major is one of its tremendous strengths," says Dr. Nancy McKeown, physical sciences chair and associate professor in earth and planetary sciences. "Our faculty are dedicated to creating opportunities for students to do research and have access to professional instrumentation. Nearly every chemistry class has a lab component."

Bachelor of Commerce minors

The School of Business introduced some new minors in the Bachelor of Commerce to help students carve out a unique set of skills as they plan their careers.

In the Innovation and Entrepreneurship minor, students learn about the process of creating and managing business innovations and high-tech startups, and how entrepreneurship's place within the economy can add value to products, services and processes.

This minor is designed to complement any major in the Bachelor of Commerce, preparing graduates to work in environments that are unpredictable, uncertain and ambiguous. Students in this minor get to apply their studies to practical, real-world scenarios, by creating business plans, conducting case studies and meeting with community mentors.

The Business Intelligence minor addresses the fact that the world is becoming increasingly data-rich, but data alone is not sufficient to make well-informed decisions. This minor provides students with vital technical skills in data mining, computational thinking, statistical modelling, and communication, and an understanding of how to make use of these skills in a context that is relevant to a business environment.

“The ability to ask the right question, identify data to answer the question, extract the information through appropriate techniques, form knowledge and communicate the findings succinctly is a must in today’s business ecosystem,” explains Dr. Rickard Enstroem, chair of the Department of Decision Sciences.

Finally, Bachelor of Commerce students can now add a creative edge to their studies by taking minors from the Faculty of Fine Arts and Communications. The Journalism minor helps aspiring business professionals become better communicators by teaching them the fundamentals of key message development, interview techniques and digital communication tools. The Digital Experience Design minor introduces students to user-design issues, theories and methods. By learning to identify, understand and address the gaps in the ways clients use digital products, such as websites, apps, video games and wearable interfaces, students learn to develop ways to put the user's experience first.




 
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