When Priya Thapar and her group members in Dr. Farzan Baradaran Rahimi's design class were touring the Telus World of Science – Edmonton, they noticed a large heart structure in the science centre’s health zone that was showing signs of wear and tear.

“The model showed how valves and arteries function, but many of its mechanical components had stopped working, and staff mentioned that ongoing maintenance was costly and unsustainable,” explains the Bachelor of Communication Studies student.

Thapar and her team members, Sarena Philips and Lindsey White, thought a virtual reality (VR) solution could be the answer. 

“With VR, visitors can explore complex biological systems in depth, interact with 3D models and receive guided information – all without physical equipment limitations,” she says.

So they set out to research existing VR platforms and tools that would match the museum’s budget and audience, aiming to create a tailored experience that met its educational goals. With guidance from Dr. Rahimi, they developed storyboards and mockups, considered logistical concerns including hygiene and sanitization, looked at accessibility and inclusivity, then refined their designs and ultimately created a VR game with two levels of difficulty – one for users under age 13 and another for older players. 

A woman sits in a chair wearing virtual reality googles with the animation of a heart that she's seeing through the glasses behind her
Priya Thapar demonstrates the virtual reality experience she and her team created as part of a work-integrated learning experience with the Telus World of Science – Edmonton.

When they showed a demo video showcasing how the VR game would work in the Telus World of Science setting, the feedback they got from their client was overwhelmingly positive.

“They appreciated our idea's creativity, usability and educational potential,” says Thapar. “This project pushed us outside our comfort zones in the best possible way. I now carry a deeper appreciation for user-centred design and the importance of aligning technology with meaningful outcomes.”

Digital buildings, AI tour guides and virtual polar bears
Dr. Farzan Baradaran Rahimi talks about how immersive learning can shape experiences that learners – both formal and informal – will never forget.
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